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A Portrait of the Artist as a Game Studio

A Portrait of the Artist as a Game Studio

The Atlantic | Ian Bogost   Guest curated by Thom Nagy

The prospect of video games becoming a respected art form has been around for almost as long as the medium itself. Yet, commercial and technological success all too often overshadows aesthetic breakthroughs. One notable exception is Journey, a gorgeous, mesmerizing, thought provoking game for Sonys PS3. Do yourself a favour: Download it, play it and afterwards read this fascinating article about how it came to be. (by Thom Nagy, paving the way for NZZ into a digital future)



Published in Weekly Filet #63 In collection: Guest Butchers FTW
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